About Me

Education
Bachelor's in Computer Science
University of California, Riverside
Riverside, CA • June 2020
High School
Sage Hill School
Newport Coast, CA • June 2016
Experience

Senior DevOps Engineer
Nvidia
Santa Clara, CA
Aug 2024 - Present
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Key Responsibilities
- •Own infrastructure strategy and delivery for the GPU-Health product. Lead the team to deliver highly available, scalable, and cost-optimized AWS and Kubernetes infrastructure
- •Lead design and operation of infrastructure CI/CD. Built terraform stacks, Helm charts, and deployment pipelines, supporting smooth onboarding and upgrades for internal and enterprise customers
- •Manage reliable and scalable multi-cluster k8 (EKS) infrastructure using ArgoCD
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Software Development Engineer
Amazon
Santa Monica, CA
Nov 2022 - Aug 2024
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Key Responsibilities
- •Worked on key features to optimize data intake and processing for Measurement and Advertising
- •Maintained and created key features for highly scalable distributed systems managing petabytes of data while processing millions of requests per minute
- •Developed big data and search solutions for sellers on and off the Amazon platform to track KPIs like conversion rates, total ad impact, and more
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Software Engineer
Shoreline Software
Redwood City, CA
Jun 2019 - Oct 2022
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Key Responsibilities
- •Managed demos demonstrating Shoreline end-to-end using a full-stack demo app showing product comparisons to customers
- •Developed a tool for self hosting the Shoreline backend, which deploys backend and agent AWS infrastructure using Terraform and Helm
- •Worked with AWS, GCP, and Azure using tools such as EKS, GKE, and AKS as well as ASG, MIGs, and VMSS to add support for multi-cloud agent setups
- •Created Shoreline Eagle, an internal app used for reserving and scaling k8s cluster and vm environments in AWS
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Projects

Portfolio-Original
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Portfolio-Original
A personal portfolio site where I document my journey as a software engineer — covering the projects I've worked on, the skills I've picked up, and the education behind it all

Home Server
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Home Server
Created a home server to work as a NAS using Debian and Podman to deploy applications for personal, friends, and family use. Applications include Ente, OpenCloud, Jellyfin, Sonarr, Radarr, and Bazaar
Tech Stack:
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Rshell
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Rshell
Used APIs, system calls, and data structures to create a shell program inspired from Bash Developed support for commands, nested parentheses and quotations, and file redirection

Keyboard Hero
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Keyboard Hero
Being an embedded systems project, C was used to program an ATmega1284 to run a game called Keyboard Hero based off of the popular game Guitar Hero. Hardware such as shift registers, a LCD Screen, and a LED Matrix were used to implement the game.

Ocular-Echo
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Ocular-Echo
To help the visually impaired, made hardware that provides tactile feedback as the wearer comes into proximity of potentially hazardous objects

Golden Bear Claw Adventure
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Golden Bear Claw Adventure
Fabricated game concepts and created a text-based adventure game using Created object models to parse user input, generate maps, and place items

Bulletin Board
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Bulletin Board
Made a bulletin board using objects to create messages and replies

Battleship
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Battleship
Replicated game form and constructed maps with randomly placed ships Programmed AI to play with random attacks, not allowing repetition

The Toothpick Game
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The Toothpick Game
Created options for playing against another person or against an AI with three difficulties

Trees
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Trees
Created AVL and 2-3 trees with preorder, inorder, and postorder transversals
